![]() ![]() All of the drawing tools have been updated to use the new rendering system along with a new “fine-grained” history system (to clarify: the UI for history is the same, but the underlying code is radically different). The whole UI has been updated to use newer rendering toolkits such as Direct2D and DirectWrite, and the main window has a greatly simplified and consolidated layout. I’m not exaggerating the performance scaling either: whether you’ve got a 16-core Dual Xeon or a 400 megapixel image, 4.0 will be quite happy (other combinations are also very copacetic, of course). What’s new? Well, it has a brand new, asynchronous, fully multithreaded, hardware accelerated (via Direct2D) rendering engine that performs very happily with huge and large images, all while consuming less memory than v3.5. Sorry!) Plus, sometimes you just want to go out and enjoy summer instead of writing code.įor comparison, v3.5.11 is about 203,000 lines of code, whereas v4.0 is at about 391,000. (Apparently if you go 22 months without an update, that means “dead” in Internet years. There have been rumors floating around that Paint.NET is “dead.” This is not true! The 4.0 update has simply been a huge project, and I only have a limited amount of time at my disposal. ![]() If you haven’t read that, please catch up! When I announced the beta for v3.5.11, I also talked a little about 4.0 and the progress that’s been made.
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